AI Insights · Timothy · October 2021
Top 5 Anime Games on iOS in Russia: Q3 2021
Discover the performance trends of the top 5 anime games on the iOS platform in Russia during the third quarter of 2021, including weekly downloads, revenue, and active user metrics.
In the third quarter of 2021, the top 5 anime games on iOS in Russia demonstrated varied performance across weekly downloads, revenue, and active users. Here’s a detailed look at how these games fared:
The Seven Deadly Sins from Netmarble Corporation saw fluctuating weekly revenue, peaking at approximately $4.6K in late June and dropping to around $876 by the end of September. Weekly downloads spiked mid-July at 3.1K but generally declined, ending the quarter at 448. Active users followed a similar pattern, starting at 5.9K and peaking at 9K in mid-July before decreasing to 5.7K by the end of September.
NARUTO X BORUTO NINJA VOLTAGE by Bandai Namco Entertainment Inc. experienced stable weekly downloads, averaging around 2.2K, with a slight dip towards the end of the quarter. Revenue showed significant variation, peaking at $2.4K in early September. Active users started at 5.6K and gradually declined to 4.4K by the end of the period.
NATASKY GAMES LIMITED's Bleach: Immortal Soul had consistent weekly downloads, hovering around 150-200. Revenue peaked at $2.1K in late August but generally stayed below $1.5K. Active users remained relatively stable, averaging around 2.5K throughout the quarter.
One-Punch Man:Road to Hero 2.0, also from NATASKY GAMES LIMITED, saw its revenue peak in late June at $2.6K but generally stayed below $1.2K for most of the quarter. Downloads were modest, peaking at 955 in late June and then averaging around 200-300. Active users started at 2.4K, dipped significantly mid-quarter, and then stabilized around 1.4K by the end of September.
BLEACH Mobile 3D by SKYWORK AI PTE LTD had modest weekly downloads, peaking at 191 mid-August. Revenue showed a notable spike in mid-September, reaching $3.1K, but generally remained below $1.7K. Active users hovered around 300 throughout the quarter.
These insights are based on data from Sensor Tower. For more detailed analytics and insights, visit Sensor Tower.